July 1, 2023July 1, 2023Article IQ test answers from idrlabs.com I was solving this small (and not very good test I think) from idrlabs.com and thought I would share the answers as […]
June 20, 2023June 20, 2023Article Process 9-patch image file manually Recently I had to load .9.png file manually (a nine-patch) and create a NinePatch object out of it in libGDX. Since libGDX […]
May 17, 2023May 17, 2023Article Titan Evo 2022 chair rant Writing code consists in sitting on a chair, which is a surprisingly important element of the development process (who would of thought?). After […]
April 17, 2023April 17, 2023Article Full-screen mode in libGDX Recently I switched from LWJGL2 to LWJGL3 backend for my desktop app and had to adopt full-screen switching code since LWJGL3 handles […]
April 5, 2023April 5, 2023Article In-app user reports Recently I had to implement user bug reporting feature. What it does is it makes possible for the user to report bugs […]
November 23, 2022April 5, 2023Article Mouse cursor Mouse cursor that we load on one monitor may look very small on higher DPI monitors, that is why we should load […]
November 19, 2022April 5, 2023Article Smooth line drawing (without shader) The question is: how to draw smooth line (antialiased) with libGDX without using shaders and by using Batch (normally SpriteBatch) without needing […]
October 14, 2022April 5, 2023Article Is actor in front of another? Actors in LibGDX have a z-order, which is basically just their position in the Stage’s children list. Actor’s methods toFront() and toBack() […]